Skills on display:
The video above showcases the mechanics I programmed for a student project named Candypocalypse, a hack n' slash platform game as part of our studio course. I was the gameplay programmer and overall Tech Lead on the project, in charge of programming the primary gameplay mechanics.
Skills on display:
The hero asset shown above is a combination of an armillary sphere and a crystal ball; combined to form a sort of "armillary crystal". Consists of a brass frame with movable rings around a purple crystal orb. The asset transitions from a tarnished state into a polished state through the use of particle systems to simulate magic.
Untextured base model.
Skills on display:
The set piece above is a castle chamber reworked into a magical boiler room; its hero asset being the titular "castle machine" at its center. Pipes are twisted into brass boilers that power the machine; carts filled with coals that are shoveled into the boilers for fuel. These brass pipes breach into the walls & ceiling of the chamber, with cables winding into parts unknown.
Skills on display:
This project was to create a simple game using pre-existing assets, with the purpose of showcasing my blueprinting skills to create unique mechanics. In this short demo, the player is tasked with escaping a collapsing ruin before the timer hits zero, in which they may choose a multitude of routes in order to reach their destination. Aiding them is a simple "hookshot" like gun that allows the player to shoot towards glowing yellow points on the map.
Copyright © 2024 Conor Garrett - All Rights Reserved.
Powered by GoDaddy
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.